Post by Cat on May 7, 2012 6:01:00 GMT -6
Ranger Pet Update - source: www.guildwarsinsider.com/gwi-podcast-ep7-gw-en-time/
Lots of discussions about pets being “broken”
“The difficult question wasn’t what was wrong with ranger pets, it was how to fix them. Well, that answer is finally here.”
Rangers now have a total of two terrestrial and two aquatic pet slots.
Amphibious pets are able to occupy either terrestrial or aquatic slots.
use F4 to swap between the two valid pet slots during combat. This mechanic works even when your current active pet is defeated, allowing a ranger to quickly adapt when a pet is downed or when a situation arises that calls for a new pet.
Swapping pets has a cooldown associated with it
A downed pet that was swapped out will be at full health when he is swapped back in.
Pet stances: Active and Passive (toggle with F3)
Attack Specific= F1 (Active fights whatever you’re targeting)
Pets no longer evolve/level. They match level of Ranger
Charming a species unlocks that species, allowing you to equip it (outside of combat) whenever you want
no stables
players can use any type of pet
Each family has three basic skills that define that family. For example, bears are hard to kill, drakes do AoE damage, devourers use ranged attacks, etc. These are automatic
Each species within a family has a unique skill.
For example, polar bears have an icy roar that freezes enemies, while brown bears have a roar that removes conditions. This family skill has a cooldown and is activated by the ranger by hitting F2
Is playing without a pet viable?
Rangers must use their pets to achieve maximum effectiveness. A ranger could choose to mostly ignore his pet and leave it on “auto-pilot” so to speak and still be very effective, but a ranger who doesn’t even have a pet out will be a good deal less effective than one who does.
Lots of discussions about pets being “broken”
“The difficult question wasn’t what was wrong with ranger pets, it was how to fix them. Well, that answer is finally here.”
Rangers now have a total of two terrestrial and two aquatic pet slots.
Amphibious pets are able to occupy either terrestrial or aquatic slots.
use F4 to swap between the two valid pet slots during combat. This mechanic works even when your current active pet is defeated, allowing a ranger to quickly adapt when a pet is downed or when a situation arises that calls for a new pet.
Swapping pets has a cooldown associated with it
A downed pet that was swapped out will be at full health when he is swapped back in.
Pet stances: Active and Passive (toggle with F3)
Attack Specific= F1 (Active fights whatever you’re targeting)
Pets no longer evolve/level. They match level of Ranger
Charming a species unlocks that species, allowing you to equip it (outside of combat) whenever you want
no stables
players can use any type of pet
Each family has three basic skills that define that family. For example, bears are hard to kill, drakes do AoE damage, devourers use ranged attacks, etc. These are automatic
Each species within a family has a unique skill.
For example, polar bears have an icy roar that freezes enemies, while brown bears have a roar that removes conditions. This family skill has a cooldown and is activated by the ranger by hitting F2
Is playing without a pet viable?
Rangers must use their pets to achieve maximum effectiveness. A ranger could choose to mostly ignore his pet and leave it on “auto-pilot” so to speak and still be very effective, but a ranger who doesn’t even have a pet out will be a good deal less effective than one who does.